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Double Barrel Dungeon Crawler

Overview

Double Barrel Dungeon Crawler is a first-person dungeon crawler developed as the final project for my degree at Columbus State. The player navigates through a maze-like dungeon wielding a double-barrel shotgun, battling a variety of enemy types including both ranged and melee foes. As the game progresses, players can pick up power-ups that upgrade their shotgun, encouraging strategic movement and combat as they explore deeper into the dungeon.
The project was a multidisciplinary team of artists and programmers. My main responsibilities included implementing enemy behavior, designing and programming gun mechanics, building core systems like player health/respawn, and sounds. Using source control and task management ideologies we were able to delegate and work on task efficiently throughout the time of developement, esspecially with the large team.

Technical Implentation

  • Written in Unity and C#
  • Implemented enemy AI using navigation meshes and state machienes for patrolling, chasing and atttacking
  • Designed and programmed the double barrel shotgun mechanics, including power up integration
  • Itegrated UI with systems I wrote including enemy health, weapon ammo, and power up feedback
  • Used 3D sounds for more dynamic and realistic audio
  • Used Git for source control and Hack'n plan for task tracking/delegation

What I learned

  • Enhanced my skills with problem solving and debugging gameplay systems
  • Improved teamwork with communication and collabortating closely with artist/devs
  • Refined skills in C# and Unity engine, learning new techniques in optimation of my gameplay systems
  • Furthured my practice with how to manage and prioritize task efficiently using tools like Git