Technical Implentation
- Written in Unity and C#
- Implemented enemy AI using navigation meshes and state machienes for patrolling, chasing and atttacking
- Designed and programmed the double barrel shotgun mechanics, including power up integration
- Itegrated UI with systems I wrote including enemy health, weapon ammo, and power up feedback
- Used 3D sounds for more dynamic and realistic audio
- Used Git for source control and Hack'n plan for task tracking/delegation
What I learned
- Enhanced my skills with problem solving and debugging gameplay systems
- Improved teamwork with communication and collabortating closely with artist/devs
- Refined skills in C# and Unity engine, learning new techniques in optimation of my gameplay systems
- Furthured my practice with how to manage and prioritize task efficiently using tools like Git
Overview
Double Barrel Dungeon Crawler is a first-person dungeon crawler developed as the final project for my degree at Columbus State.
The player navigates through a maze-like dungeon wielding a double-barrel shotgun, battling a variety of enemy types including both ranged and melee foes.
As the game progresses, players can pick up power-ups that upgrade their shotgun, encouraging strategic movement and combat as they explore deeper into the dungeon.
The project was a multidisciplinary team of artists and programmers. My main responsibilities included implementing enemy behavior,
designing and programming gun mechanics, building core systems like player health/respawn, and sounds. Using source control and task management ideologies we were able
to delegate and work on task efficiently throughout the time of developement, esspecially with the large team.