Overview
Parinoia is a small phsycological horror game developed by myself and a peer artist. Set on an earie dark farm, the player must explore the enviorment,
collect key items while figuiring out how to escape. The player has to be careful becuase they are being stalked by the farms scarecrow that moves undetected by the player.
What I worked on was the core aspects and mechanics of the game. The soul of the game is centered around the scarecrow AI that only moves while not in the players view cone.
This created a constant tension while wondering throughout the game, always having to look back to see what is coming. Along with the basic player controller and flashlight,
this allowed for a very dark and aminous tone to be set while being very simple.
Throughout the development process we were introduced to source control and task management, ensuring that we get the practice/exposure to industry standard tools. Using platforms
such as Git and Hack'n plan to correctly organize our sprints and plan for the weeks to come.
Technical Implentation
- Written with Unity and C#
- Enemy AI behaviors, navigation and weeping angle type mechanic
- Player movement and interactions
- Integration with UI
- Teamwork and collaboration
- Source control
What I learned
- Deepened my understanding of Unity and C# for gameplay programming
- Gained hands on experience with creating AI behavior
- Strengthened skills in player control systems, UI and object interactions
- Learned to adapt and work with team to meet deadlines/set goals