A dedicated Software engineer with a strong foundation and passion for game development. After earning my Computer Science degree from Columbus State Community College, I continued my education at Full Sail University, where I will graduate this fall with Honors in Game Development.
My focus is on gameplay programming and engine systems, with experience building core mechanics and performance conscious systems. I specialize in object-oriented programming, ECS architecture, and engine level systems such as memory management and rendering pipelines. I am proficient in C++ and C#, and have working knowledge of HLSL, Blueprint, Java/JavaScript, and Python. I have also worked hands on with real-time rendering, physics simulation, and AI behavior systems, building both player focused behaviors or behind the scenes features.
I have collaborated on team projects using Agile workflows, version control (Git), and task management tools, often stepping into leadership roles to help guide development. Whether it is fine tuning a combat system or optimizing a custom rendering solution, I enjoy solving complex problems that bring gameplay to life.