A dedicated game developer with a strong technical foundation and passion for creating games, while exploring all aspects of the industry. After earning my Computer Science degree from Columbus State Community College, I continued my education at Full Sail University, where I will graduate this fall with Honors in Game Development.

My focus is on gameplay programming and engine systems, with experience building core mechanics and performance conscious systems. I specialize in object-oriented programming, ECS architecture, and engine level systems such as memory management and rendering pipelines. I am proficient in C++ and C#, and have working knowledge of HLSL, Blueprint, Java/JavaScript, and Python. I have also worked hands on with real-time rendering, physics simulation, and AI behavior systems, building both player focused behaviors or behind the scenes features.

I have collaborated on team projects using Agile workflows, version control (Git/Perforce), and task management tools, often stepping into leadership roles to help guide development. Whether it is fine tuning a combat system or optimizing custom rendering pipelines, I enjoy solving complex problems that bring gameplay to life.

Phone: (614)595-5453

Email: Joellorenz888@gmail.com

Joel Headshot Photo

Skills

cpp logo C++
csharp logo C#
unity logo Unity
unity logo Unreal Engine
unity logo

Game Focused Projects

Fist of The Samauri (2025)

: 2
: 4 Weeks
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The Eye Crucible (Prototype) (2025)

: 1
: 1 Weeks
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The Lost Pharaoh (2024)

: 4
: 4 Weeks
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DB Dungeon Crawler (2023)

: 6
: 4 Weeks
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Paranoia (2022)

: 4
: 4 Weeks
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Spirit Ascension (2022)

: 3
: 4 Weeks
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Graphics Focused Projects

Pure Render (2024)

: 1
: 1 Weeks
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Pure Lighting (2024)

: 1
: 1 Weeks
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Full Sail Logo (2024)

: 1
: 1 Weeks
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Vulkan Vessle (2024)

: 1
: 1 Weeks
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Education

Full Sail University - Bachelors Degree

Computer Science & Game Development

Graduate: September 2025

FS-Photo

Columbus State Community College - Associates Degree

Computer Science

Graduated: May 2023

CSCC-Photo