Playable Prototypes & Game Systems
Rendering Techniques & Graphics Systems
A dedicated game developer with a strong technical foundation and passion for creating games, while exploring all aspects of the industry. After earning my Computer Science degree from Columbus State Community College, I continued my education at Full Sail University, where I graduated fall of 2025 with Honors in Game Development.
My focus is on gameplay programming, engine systems, and a love of UI development as well, with experience building core mechanics and performance conscious systems. I specialize in object-oriented programming, ECS architecture, and engine level systems such as memory management and rendering pipelines to help aid in the gameplay loop. I am proficient in C++ and C#, and have working knowledge of HLSL, Blueprint, Java/JavaScript, and Python. I have also worked hands on with real-time rendering, physics simulation, and AI behavior systems, building both player focused behaviors or behind the scenes features.
I have collaborated on team projects using Agile workflows, version control (Git/Perforce), and task management tools, often stepping into leadership roles to help guide development. Whether it is fine tuning a combat system or optimizing custom rendering pipelines, I enjoy solving complex problems that bring gameplay to life.
Phone: (614) 595-5453
Email: Joellorenz888@gmail.com
Skills
C++
C#
Unity
Unreal Engine
Education
Full Sail University - Bachelors Degree
Computer Science & Game Development
Graduate: September 2025
Columbus State Community College - Associates Degree
Computer Science
Graduated: May 2023